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            This is the dataset and code needed to run the analyses for Study 3 highlighted in the article: Ziker, John P., Jerry Alan Fails, Kendall House, Jessi Boyer, Michael Wendell, Hollie Abele, Letizia Maukar, and Kayla Ramirez. 2025. “Parent–Child Adaptive Responses for Digital Resilience.” Social Sciences 14 (4): 1–24. https://doi.org/10.3390/socsci14040197. The dataset and code were originally made available here: https://github.com/johnziker/digitalResilienceofYouthmore » « less
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            The internet is a virtual social environment, where it can be difficult to discern genuine threats. The goal of this research is to develop new insights into parents' perceptions of online risks to their children. The project focuses on the parents of children in middle childhood, ages 6-12. The main goal is to gain insights that will inform the development of digital environments that more accurately align online dangers and parental fears. To address this alignment, this project brings together experts in evolutionary anthropology, computer science, and digital experience design in a novel interdisciplinary collaboration. The project will shed light on a theoretical framing, the digital ecology of fear. The project will advance a burgeoning new area of research and design that can impact cybersecurity for families.more » « less
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            This research investigates U.S. parents’ responses to the rapidly changing, novel environment of the internet, applying evolutionary theory and interdisciplinary methodologies. Novel environments pose potential challenges to existing adaptive strategies, so this research investigates important questions about how parents and children perceive the risks of children’s entry into the virtual world and how they mitigate potential risks. The research focuses on parents of children in middle childhood (children ages 6–12), a significant period in human life history when children start building relationships outside the family. We utilize in-depth interviews (n = 26), cultural domain analysis (n = 32), surveys (n = 199), and participatory co-design (n = 34) to synergize theoretical concepts in evolutionary anthropology with the applied research focus of human–computer interaction. Cultural domain maps and interview results identify and classify perceptions of costs, benefits, and risks, including intrinsic and extrinsic sources of risk and risk tangibility. Survey results further identify platforms and risks of highest priority and confirm parental interest in new kinds of tools for managing the digital experiences of their children. Life history theory informs our approach to the development of parental control software that favors skill building and encourages parent–child discussions supporting child executive function and resilience to risks.more » « lessFree, publicly-accessible full text available April 1, 2026
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